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Space haven switch
Space haven switch









space haven switch

Therefore, building walls will not completely block discomfort but will improve it by a lot, and the spread will also be diminished. Sleeping in a bed next to a cruise ship engine would probably not be so pleasant, even if there is a wall there between. Walls block them to a good degree, but not completely. Discomfort are things like noise, vibrations and smell. Use the comfort view mode to design industry areas and leisure/sleeping areas apart from each other. Each tile has a its own amount of comfort, generated by facilities and modules around. Comfort refers to how comfortable something is for the crew, taking into account noise, smell, looks and fun all kind of mashed together to one number. Comfort While it might be comforting to know there is a life support on the ship, the module itself is not necessarily comfortable to be around. Similarly to smoke, gas scrubbers are able to clear out hazardous gases with time and venting the ship by opening the airlock is a possibility as well. Facilities exploding or some refineries can generate hazardous gases. Hazardous Gases The hazardous gases view mode shows a mixture of dangerous and toxic gases. However, this carries the risk of damaging a lot of facilities on the ship. It is also possible to vent the ship by opening an airlock. Note that this might take a day or more of time. Having a gas scrubber near the area where smoke is present will clear it out with time. Smoke is generated by fires and is harmful to the crew. Smoke Smoke view mode shows the amount of smoke in different areas of the ship. Plants love carbon dioxide while too much of it can be harmful to the crew. CO2 CO2 view mode shows the carbon dioxide levels in different areas of the ship. Oxygen is vital for crew survival, generate more oxygen by building life supports. Oxygen The oxygen view modes shows the amount of oxygen in different areas of the ship. Temperature can be adjusted with thermal regulators. Temperature The temperature view mode shows the temperature in different areas of the ship. Use power nodes to expand the power grid, and use core modules to produce more power if needed. The power grid can be adjusted by building more power nodes to distribute power over areas, or cores to generate more power if its needed. Green tiles mean there is plenty of power available, while red tiles mean there is hardly any power available to that tile. Power Grid The power grid view mode shows which areas of the ship are covered by the power grid, and how much power is available in each tile. You want the crew members to be stay alive and be comfortable.Įach view mode has a legend explaining the colors, use it to determine where improvement is needed. Use these view modes as a tool to be able to determine where the spaceship needs improvement. The view modes show the power grid, comfort levels and various gas levels in certain areas of the ship. The game has various view modes, which can be toggled on/off. Facilities and permission tools are all sorted in their own categories The build menu has all the facilities and modules available for construction, as well as the permission tools, which can be used to paint a prison area for example. The various sections of the user interface are explained more in detail below. You can click on the image to enlarge it.

space haven switch

The image above explains the various buttons and elements in the user interface. 9.3 If the new ship is left incomplete due to limited resources.

Space haven switch how to#

9.1 How to switch the ship canvas to a new one.9 Building a fleet and New ship designs.











Space haven switch